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Author: reinder

Shadertoy iOS app

Shadertoy iOS app

In the first two weeks of September (2015) I created an app to view and run shaders of Shadertoy on my iPhone. After finishing the first version of this app I was very pleased that Pol Jeremias and Iñigo Quílez

reinder October 1, 2016June 24, 2017 App, iOS, Shadertoy Read more

Rendering a planet with two triangles

Rendering a planet with two triangles

I wrote another WebGL fragment shader on shadertoy. This shader renders a seamless space-to-surface flight in the browser using only two triangles. No textures or 3d-models are used.

reinder May 5, 2015January 5, 2017 Shadertoy Read more

JS1k post mortem – Train Window

JS1k post mortem – Train Window

In this post I will write up some notes about my JS1k entry ‘Train Window’, a view of a passing procedural landscape from a train window in 1kb of javascript.

reinder May 5, 2015January 5, 2017 Javascript Read more

Realtime webgl path tracer

Realtime webgl path tracer

Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a webgl fragment shader. The shader shows motion blur, depth of field and importance sampling.

reinder April 21, 2015April 21, 2015 Shadertoy Read more

Tokyo – breakdown of a webgl fragment shader

Tokyo – breakdown of a webgl fragment shader

I have made another webgl fragment shader on shadertoy: Tokyo. This shader shows an abstract, procedural, view of Tokyo by night in the rain. In this post I will write up some notes about how this shader is made.

reinder March 2, 2015October 2, 2016 Shadertoy Read more

Abandoned base – webgl fragment shader

Abandoned base – webgl fragment shader

I made another shader in Shadertoy. Two triangles are rendered using a webgl fragment shader showing an abandoned base. The scene is rendered by ray-marching a distance field and features dynamic lights, soft shadows, reflections and ambient occlusion.

reinder September 2, 2014April 21, 2015 Shadertoy Read more

Bring The Pain And Throw It Around In Wreckdoll

Bring The Pain And Throw It Around In Wreckdoll

I have just released Wreckdoll, a (not so nice) game for iOS. Wreckdoll is a rag doll physics game that will make you wonder how much pain you can inflict in only one minute.

reinder June 11, 2014April 21, 2015 App, iOS Read more

Niño, a puzzle game for iOS

Niño, a puzzle game for iOS

I have just released a new version of Niño, a (completely free) puzzle game for iOS. I developed Niño with two friends in our free time in the last three months of 2013.

reinder May 19, 2014April 21, 2015 App, iOS Read more

Escher and the Droste effect – webgl fragment shader

Escher and the Droste effect – webgl fragment shader

Last year I read an article describing the mathematical structure of Escher’s Print Gallery. Escher’s Print Gallery (de Prentententoonstelling in Dutch) shows a man standing in an exhibition gallery, viewing a print of a seaport.

reinder May 2, 2014October 3, 2016 Shadertoy Read more

JS1k post-mortem Minecraft

JS1k post-mortem Minecraft

After enjoying all the great submissions of JS1k in the previous years, I wanted to participate myself this year (which, in fact, is my first participation in an online code competition ever). My entry “Minecraft” ended third.

reinder April 28, 2014April 28, 2015 Javascript Read more
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Recent Posts

  • Shadertoy iOS app
  • Rendering a planet with two triangles
  • JS1k post mortem – Train Window
  • Realtime webgl path tracer
  • Tokyo – breakdown of a webgl fragment shader
  • Abandoned base – webgl fragment shader
  • Bring The Pain And Throw It Around In Wreckdoll
  • Niño, a puzzle game for iOS
  • Escher and the Droste effect – webgl fragment shader
  • JS1k post-mortem Minecraft

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