Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a webgl fragment shader. The shader shows motion blur, depth of field and importance sampling.
I have made another webgl fragment shader on shadertoy: Tokyo. This shader shows an abstract, procedural, view of Tokyo by night in the rain. In this post I will write up some notes about how this shader is made.
I made another shader in Shadertoy. Two triangles are rendered using a webgl fragment shader showing an abandoned base. The scene is rendered by ray-marching a distance field and features dynamic lights, soft shadows, reflections and ambient occlusion.
I have just released Wreckdoll, a (not so nice) game for iOS. Wreckdoll is a rag doll physics game that will make you wonder how much pain you can inflict in only one minute.
I have just released a new version of Niño, a (completely free) puzzle game for iOS. I developed Niño with two friends in our free time in the last three months of 2013.
Last year I read an article describing the mathematical structure of Escher’s Print Gallery. Escher’s Print Gallery (de Prentententoonstelling in Dutch) shows a man standing in an exhibition gallery, viewing a print of a seaport.
After enjoying all the great submissions of JS1k in the previous years, I wanted to participate myself this year (which, in fact, is my first participation in an online code competition ever). My entry “Minecraft” ended third.
This (old) post originally appeared on the website of Infi, the company I co-founded in 2003. After writing my first iPhone app some time ago (see: Navier Stokes: iPhone vs iPad), last week I wrote another one.
This (old) post originally appeared on the website of Infi, the company I co-founded in 2003. One month ago we (Infi) bought an iPad in France (iPads are not available in the Netherlands yet).