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WebGPU SDF Editor: Real-Time Signed Distance Field Modeling

WebGPU SDF Editor: Real-Time Signed Distance Field Modeling

This is a guest post on my website. It is written by Johan Holwerda about the SDF editor he built for the RenderQueue. I’ve been working on a WebGPU-based SDF editor for modeling using signed distance field shapes. The editor supports hierarchical

Johan Holwerda January 8, 2026January 8, 2026 Javascript, RenderQueue, WebGPU Read more

WebGPU Ray Tracer: Accelerating the Stanford Dragon

WebGPU Ray Tracer: Accelerating the Stanford Dragon

In my latest project, I’ve explored WebGPU to create a ray tracer capable of rendering the Stanford dragon model (87,130 triangles) in real-time. This project is my first step into WebGPU, and I’m excited to share the result. You can

reinder July 30, 2024October 15, 2024 Javascript, RenderQueue, WebGPU Read more

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