In the first two weeks of September (2015) I created an app to view and run shaders of Shadertoy on my iPhone. After finishing the first version of this app I was very pleased that Pol Jeremias and Iñigo Quílez
I have just released Wreckdoll, a (not so nice) game for iOS. Wreckdoll is a rag doll physics game that will make you wonder how much pain you can inflict in only one minute.
I have just released a new version of Niño, a (completely free) puzzle game for iOS. I developed Niño with two friends in our free time in the last three months of 2013.
This (old) post originally appeared on the website of Infi, the company I co-founded in 2003. One month ago we (Infi) bought an iPad in France (iPads are not available in the Netherlands yet).