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Javascript

WebGL Lightmapping Demo

WebGL Lightmapping Demo

I’ve recently created a simple WebGL demo that showcases a lightmapped scene with multiple instances of the same mesh. This project demonstrates an efficient pipeline for creating and exporting complex, lightmapped scenes for web-based 3D applications. You can find the

reinder October 19, 2024October 23, 2024 Javascript, RenderQueue, WebGL Read more

WebGPU Ray Tracer: Accelerating the Stanford Dragon

WebGPU Ray Tracer: Accelerating the Stanford Dragon

In my latest project, I’ve explored WebGPU to create a ray tracer capable of rendering the Stanford dragon model (87,130 triangles) in real-time. This project is my first step into WebGPU, and I’m excited to share the result. You can

reinder July 30, 2024October 15, 2024 Javascript, RenderQueue, WebGPU Read more

Five years of Turtletoy: a minimalistic, generative art platform

Five years of Turtletoy: a minimalistic, generative art platform

Five years ago, I launched Turtletoy, an online platform that enables users to create plottable generative art using a simple Turtle graphics API. Today, Turtletoy continues to be a popular destination for artists looking for plotter-friendly vector graphics. Why Turtletoy?

reinder October 21, 2023January 22, 2025 Javascript, Turtletoy Read more

Rijkscollection: a Virtual Art Museum

Room in Rijkscollection

I am excited to share my latest (award-winning!!1!) hobby project, Rijkscollection, a virtual museum built using WebGL. This platform lets you explore paintings and drawings from the Rijksmuseum Amsterdam. Rijkscollection doesn’t offer a tour of the Rijksmuseum. Instead, it creates

reinder August 19, 2023October 19, 2024 Javascript, WebGL Read more

Contemporary Relief

Contemporary Relief

I recently collaborated with Mark Knol on “Contemporary Relief” – a generative art project that creates geometric patterns using a WebGL path tracer. We released a collection of 240 unique pieces on fxhash, a generative art platform built on Tezos.

reinder February 25, 2023October 30, 2024 Javascript, WebGL Read more

Dittytoy

Dittytoy

Over the past few months, I have spent some free time developing Dittytoy: an online platform that allows you to create music using a minimalistic javascript API. All music on Dittytoy is generated entirely in code. So don’t expect easy-to-use

reinder November 21, 2022April 14, 2024 Dittytoy, Javascript Read more

Townscaper’s rendering style in WebGL

townscaper

I love the rendering style of Townscaper by Oskar Stålberg. Since Townscaper can export your town as a .obj (including three “magic” textures), I thought it would be a nice project to reverse-engineer this style. Last weekend, I finally had

reinder November 1, 2021October 23, 2024 Javascript, RenderQueue, WebGL Read more

Truchet Tiles: Simple Rules, Infinite Patterns

Truchet Tiles: Simple Rules, Infinite Patterns

I’ve been playing with Truchet tiles in my latest Turtletoy project. Let me explain what Truchet tiles are and why they’re cool for generative art. What are Truchet Tiles? Think of a grid made of squares. Now, instead of leaving

reinder October 15, 2019October 6, 2024 Javascript, Turtletoy Read more

Wolfenstein: Ray Tracing On using WebGL1

Wolfenstein: Ray Tracing On using WebGL1

Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons.

reinder March 13, 2019October 23, 2024 Javascript, RenderQueue, WebGL Read more

Home – Global Game Jam

Home – Global Game Jam

This is the first year that I have participated in the Global GameJam 2019. I created the game “Reinder wants to go home, early” in 4.8 hours.

reinder January 28, 2019December 27, 2022 Game, Javascript Read more

3D Line Art Engine (port)

3D Line Art Engine (port)

I have ported most of “ln, The 3D Line Art Engine” by @FogleBird to javascript so it can be used on Turtletoy. The engine can create drawings of 3D scenes, that you can plot using a pen plotter, which naturally

reinder January 13, 2019April 14, 2024 Javascript, Turtletoy Read more

JS1k post mortem – Train Window

JS1k post mortem – Train Window

In this post, I will write up some notes about my JS1k entry ‘Train Window’, a view of a passing procedural landscape from a train window in 1kb of javascript.

reinder May 5, 2015December 27, 2022 Javascript Read more

JS1k post-mortem Minecraft

JS1k post-mortem Minecraft

After enjoying all the great submissions of JS1k in the previous years, I wanted to participate myself this year (which, in fact, is my first participation in an online code competition ever). My entry “Minecraft” ended third. In this post,

reinder April 28, 2014December 27, 2022 Javascript Read more

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Recent Posts

  • WebGL Lightmapping Demo
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  • The RenderQueue
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  • Rijkscollection: a Virtual Art Museum
  • Contemporary Relief
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  • Townscaper’s rendering style in WebGL
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