Five years ago, I launched Turtletoy, an online platform that enables users to create plottable generative art using a simple Turtle graphics API. Today, Turtletoy continues to be a popular destination for artists looking for plotter-friendly vector graphics. Why Turtletoy?
I am excited to share my latest hobby project, Rijkscollection, a virtual museum built using WebGL. This platform lets you explore paintings and drawings from the Rijksmuseum Amsterdam. Rijkscollection doesn’t offer a tour of the Rijksmuseum. Instead, it creates unique
I love the rendering style of Townscaper by Oskar Stålberg. Since Townscaper can export your town as a .obj (including three “magic” textures), I thought it would be a nice project to reverse-engineer this style. Townscaper’s rendering style in WebGL
Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons.
This is the first year that I have participated in the Global GameJam 2019. I created the game “Reinder wants to go home, early” in 4.8 hours.
After enjoying all the great submissions of JS1k in the previous years, I wanted to participate myself this year (which, in fact, is my first participation in an online code competition ever). My entry “Minecraft” ended third. In this post,