This demo shows the following techniques:
- procedural moving clouds
- animated skydome with sun and stars
- stencil shadows
- very simple terrain engine
Similar posts
If you like this post, you may also like one of my other posts:
- Doom 3 – OpenGL Shading Language
- Grass Experiment
- kD-tree collision detection
- Impostor experiment
- Rendering distance fields using the Go-language
Dynamic skydome