Over the past few weeks, I’ve developed a custom e-ink family calendar as my first Raspberry Pi project. This calendar combines hardware elements inspired by MagInkCal with layout concepts from MagInkDash, resulting in a unique and functional display for our
Augmented Reality and Shadertoy
By combining the webcam texture and the WebVR functionality of Shadertoy, I was able to create two “Augmented Reality” fragment shaders.
Shadertoy iOS app
In the first two weeks of September (2015) I created an app to view and run shaders of Shadertoy on my iPhone. After finishing the first version of this app I was very pleased that Pol Jeremias and Iñigo Quílez
Bring The Pain And Throw It Around In Wreckdoll
I have just released Wreckdoll, a (not so nice) game for iOS. Wreckdoll is a rag doll physics game that will make you wonder how much pain you can inflict in only one minute.
Rob Boss 0.003: A Quick Experiment
I spent some time playing with an iPad app experiment called Rob Boss. The idea was simple: draw some hills on your screen and watch them transform into a generated 3D landscape.
Niño, a puzzle game for iOS
I have just released a new version of Niño, a (completely free) puzzle game for iOS. I developed Niño with two friends in our free time in the last three months of 2013. Niño is a turn-based strategy game which
Liquid on iPhone and iPad
This (old) post originally appeared on the website of Infi, the company I co-founded in 2003. After writing my first iPhone app some time ago (see: Navier Stokes: iPhone vs iPad), last week I wrote another one. Not surprisingly, this
Navier Stokes: iPhone vs iPad
This (old) post originally appeared on the website of Infi, the company I co-founded in 2003. One month ago we (Infi) bought an iPad in France (iPads are not available in the Netherlands yet).