Over the past few weeks, I’ve developed a custom e-ink family calendar as my first Raspberry Pi project. This calendar combines hardware elements inspired by MagInkCal with layout concepts from MagInkDash, resulting in a unique and functional display for our
Marker Detection for Augmented Reality Applications
This (old) post originally appeared on the website of Infi, the company I co-founded in 2003. At Infi, we have something similar to Google’s 20 Percent Factor. If you have a great idea or something you want to know more
Rendering distance fields using the Go-language
This (old) post originally appeared on the website of Infi, the company I co-founded in 2003. Every two weeks, one of us gives a talk to the other employees here at Infi. The subject of these talks are mostly related
Doom 3 – OpenGL Shading Language
After spending most of my free time last year writing a raytracer, I’ve finally finished another OpenGL demo. This demo loads a Doom-3 level (using the .proc format) and renders the level using portal-based visibility culling. I use the OpenGL Shading
Grass Experiment
This demo uses verlet integration to simulate the physics of grass.The grass reacts to wind and the movement of the camera. Walk backwards, and watch the bending grass.Impostors are used to render trees and grass in realtime.
Impostor experiment
Experiment with impostors. Impostors are used to render a forest of 50.000 trees in realtime.
kD-tree collision detection
I think that I have figured out how the .cm files in Doom III are used for collision detection.
Dynamic skydome
This demo shows the following techniques: procedural moving clouds animated skydome with sun and stars stencil shadows very simple terrain engine Download world.zip.