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WebGL

WebGL Lightmapping Demo

WebGL Lightmapping Demo

I’ve recently created a simple WebGL demo that showcases a lightmapped scene with multiple instances of the same mesh. This project demonstrates an efficient pipeline for creating and exporting complex, lightmapped scenes for web-based 3D applications. You can find the

reinder October 19, 2024October 23, 2024 Javascript, RenderQueue, WebGL Read more

Rijkscollection: a Virtual Art Museum

Room in Rijkscollection

I am excited to share my latest (award-winning!!1!) hobby project, Rijkscollection, a virtual museum built using WebGL. This platform lets you explore paintings and drawings from the Rijksmuseum Amsterdam. Rijkscollection doesn’t offer a tour of the Rijksmuseum. Instead, it creates

reinder August 19, 2023October 19, 2024 Javascript, WebGL Read more

Contemporary Relief

Contemporary Relief

I recently collaborated with Mark Knol on “Contemporary Relief” – a generative art project that creates geometric patterns using a WebGL path tracer. We released a collection of 240 unique pieces on fxhash, a generative art platform built on Tezos.

reinder February 25, 2023October 30, 2024 Javascript, WebGL Read more

Townscaper’s rendering style in WebGL

townscaper

I love the rendering style of Townscaper by Oskar Stålberg. Since Townscaper can export your town as a .obj (including three “magic” textures), I thought it would be a nice project to reverse-engineer this style. Last weekend, I finally had

reinder November 1, 2021October 23, 2024 Javascript, RenderQueue, WebGL Read more

Wolfenstein: Ray Tracing On using WebGL1

Wolfenstein: Ray Tracing On using WebGL1

Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons.

reinder March 13, 2019October 23, 2024 Javascript, RenderQueue, WebGL Read more

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