I’ve recently created a simple WebGL demo that showcases a lightmapped scene with multiple instances of the same mesh. This project demonstrates an efficient pipeline for creating and exporting complex, lightmapped scenes for web-based 3D applications. You can find the
Rijkscollection: a Virtual Art Museum
I am excited to share my latest (award-winning!!1!) hobby project, Rijkscollection, a virtual museum built using WebGL. This platform lets you explore paintings and drawings from the Rijksmuseum Amsterdam. Rijkscollection doesn’t offer a tour of the Rijksmuseum. Instead, it creates
Contemporary Relief
I recently collaborated with Mark Knol on “Contemporary Relief” – a generative art project that creates geometric patterns using a WebGL path tracer. We released a collection of 240 unique pieces on fxhash, a generative art platform built on Tezos.
Townscaper’s rendering style in WebGL
I love the rendering style of Townscaper by Oskar Stålberg. Since Townscaper can export your town as a .obj (including three “magic” textures), I thought it would be a nice project to reverse-engineer this style. Last weekend, I finally had
Wolfenstein: Ray Tracing On using WebGL1
Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons.