After enjoying all the great submissions of JS1k in the previous years, I wanted to participate myself this year (which, in fact, is my first participation in an online code competition ever). My entry “Minecraft” ended third. In this post,
Liquid on iPhone and iPad
This (old) post originally appeared on the website of Infi, the company I co-founded in 2003. After writing my first iPhone app some time ago (see: Navier Stokes: iPhone vs iPad), last week I wrote another one. Not surprisingly, this
Navier Stokes: iPhone vs iPad
This (old) post originally appeared on the website of Infi, the company I co-founded in 2003. One month ago we (Infi) bought an iPad in France (iPads are not available in the Netherlands yet).
Marker Detection for Augmented Reality Applications
This (old) post originally appeared on the website of Infi, the company I co-founded in 2003. At Infi, we have something similar to Google’s 20 Percent Factor. If you have a great idea or something you want to know more
Rendering distance fields using the Go-language
This (old) post originally appeared on the website of Infi, the company I co-founded in 2003. Every two weeks, one of us gives a talk to the other employees here at Infi. The subject of these talks are mostly related
Doom 3 – OpenGL Shading Language
After spending most of my free time last year writing a raytracer, I’ve finally finished another OpenGL demo. This demo loads a Doom-3 level (using the .proc format) and renders the level using portal-based visibility culling. I use the OpenGL Shading
Grass Experiment
This demo uses verlet integration to simulate the physics of grass.The grass reacts to wind and the movement of the camera. Walk backwards, and watch the bending grass.Impostors are used to render trees and grass in realtime.
Impostor experiment
Experiment with impostors. Impostors are used to render a forest of 50.000 trees in realtime.
kD-tree collision detection
I think that I have figured out how the .cm files in Doom III are used for collision detection.
Dynamic skydome
This demo shows the following techniques: procedural moving clouds animated skydome with sun and stars stencil shadows very simple terrain engine Download world.zip.