An organic-looking SDF scene in a single, fully procedural, fragment shader. The scene is modelled for this specific camera viewpoint and lighting setup.
You can find (the full source of) the fragment shader here: https://www.shadertoy.com/view/4tdcWS.
If you like this post, you may also like one of my other posts:
- Old watch: a WebGL path tracer
- Raymarching distance fields
- Augmented Reality and Shadertoy
- Rendering a planet with two triangles
- Human Document